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10-27-2006, 01:32 PM | #1 |
Braindead
Location: PROWLING THE BADLANDS
Posts: 17,399
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ask teh b0lly!!1
im really bored out of my mind and my entire body is aching from some winter basketball that went on today.
no special occassion i.e post count, just a simple ASK TEH B0LLY!!1 thread! go |
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10-27-2006, 01:34 PM | #2 |
THIS IS AWESOME!!!!!!!!!!
Location: || MY NAME IS KIIIIIIIIIIIIIIIIIIIIIIIIIIIID ROCK!!
Posts: 47,246
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do you ROCK?!
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10-27-2006, 01:37 PM | #3 |
Braindead
Location: PROWLING THE BADLANDS
Posts: 17,399
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id have to say no
im more oldie polka :/ |
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10-27-2006, 01:38 PM | #4 |
THIS IS AWESOME!!!!!!!!!!
Location: || MY NAME IS KIIIIIIIIIIIIIIIIIIIIIIIIIIIID ROCK!!
Posts: 47,246
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liar!
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10-27-2006, 04:58 PM | #5 |
Braindead
Location: Le look de Corgan
Posts: 17,922
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what would you like me to ask you?
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10-27-2006, 04:59 PM | #6 |
Braindead
Location: Le look de Corgan
Posts: 17,922
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if you were a question to be asked of yourself, what question would you be and why?
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10-27-2006, 05:00 PM | #7 |
Braindead
Location: Le look de Corgan
Posts: 17,922
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what is the answer to the question that is the answer to the previous question?
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10-27-2006, 05:02 PM | #8 |
Braindead
Location: Le look de Corgan
Posts: 17,922
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where would you take me on our dream date?
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10-27-2006, 05:19 PM | #9 | |
Braindead
Location: PROWLING THE BADLANDS
Posts: 17,399
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Quote:
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10-27-2006, 05:20 PM | #10 | |
Braindead
Location: PROWLING THE BADLANDS
Posts: 17,399
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Quote:
because its just a great question |
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10-27-2006, 05:21 PM | #11 | |
Braindead
Location: PROWLING THE BADLANDS
Posts: 17,399
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Quote:
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10-27-2006, 05:22 PM | #12 |
Minion of Satan
Location: fine. i must finally admit it: LA, CA
Posts: 8,579
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pole or hole?
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10-27-2006, 05:22 PM | #13 | |
Braindead
Location: PROWLING THE BADLANDS
Posts: 17,399
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Quote:
then we would grab a slice of pizza and watch the stars. id tell you how beautiful your eyes were and then let you caress my nipple |
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10-27-2006, 05:23 PM | #14 | |
Braindead
Location: PROWLING THE BADLANDS
Posts: 17,399
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Quote:
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10-27-2006, 05:38 PM | #15 |
Ownz
Location: :noitacoL
Posts: 828
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How does that nintendo gun work?
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10-27-2006, 05:39 PM | #16 |
Ownz
Location: :noitacoL
Posts: 828
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These needs an answer quick or else ima gonna google it.
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10-27-2006, 05:53 PM | #17 |
Braindead
Location: PROWLING THE BADLANDS
Posts: 17,399
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The "light gun" is so named because it uses light as its method of detecting where on screen you are targeting. The name leads one to believe that the gun itself emits a beam of light, but in fact most light guns actually receive light through a photoreceptor diode in the gun barrel. [Re].
There are two versions of this technique that are commonly used, but the concept is the same: when the trigger of the gun is pulled, the screen is blanked out to black, and the diode begins reception. All or part of the screen is painted white in a way that allows the computer to judge where the gun is pointing, based on when the diode detects light. The user of the light gun notices little or nothing, because the period in which the screen is blank is usually only a fraction of a second. [edit] Sequential targets The first detection method, used by the Zapper, involves drawing each target sequentially in white light after the screen blacks out. The computer knows that if the diode detects light as it is drawing a square (or after the screen refreshes), that is the target the gun is pointed at. Essentially, the diode tells the computer whether or not you hit something, and for n objects, the sequence of the drawing of the targets tell the computer which target you hit after 1 + ceil(log2(n)) refreshes (one refresh to determine if any target at all was hit and ceil(log2(n)) to do a binary search for the object that was hit). An interesting side effect of this is that on poorly designed games, often a player can point the gun at a light bulb, pull the trigger and hit the first target every time. Better games account for this by detecting if all targets appear to match - that would mean cheating. [edit] Cathode ray timing The second method, used by the Super Nintendo Entertainment System's Super Scope and computer light pens is more elaborate but more accurate. The trick to this method lies in the nature of the cathode ray tube inside the video monitor. (CRTs were the only affordable TV monitors in the late 1980s and early 1990s, when this method was popularized.) The screen is drawn by a scanning electron beam that travels across the screen starting at the top until it hits the end, and then moves down to update the next line. This is done repeatedly until the entire screen is drawn, and appears instantaneous to the human eye as it is done very quickly. When the player pulls the trigger, the computer (often assisted by the display circuitry) times how long it takes the electron beam to excite the phosphor at the location the gun is pointed at. It then calculates the targeted position based on the monitor's horizontal refresh rate (the fixed amount of time it takes the beam to get from the left to right side of the screen). Either the computer provides a time base for the horizontal refresh rate through the controller's connector (as in the Super Scope), or the gun reads the composite video signal through a T-connector on the A/V cable (as in the GunCon 2). Once the computer knows where the gun is pointed, it can tell through collision detection if it coincides with the target or not. Many guns of this type (including the Super Scope) ignore red light, as red phosphors have a much slower rate of decay than green or blue phosphors. So some (but not all) games brighten the entire screen for a frame in order to get a more reliable fix on the position. Display timing is useless with plasma, LCD, and DLP, which refresh all pixels at the same time. [edit] Combining the methods Some light guns designed for sequential targeting are not timed precisely enough to get an (X, Y) reading against the video signal, but they can use a combination of the two methods. First the screen is brightened and the response time is measured as in cathode ray timing, but the computer measures only which scanline was hit and not which horizontal pixel was hit. This does not need nearly as fast a timer that pure cathode ray timing uses, on the order of 15 kHz for Y vs. 5 MHz for (X, Y) on a standard resolution display. Then using sequential targets, the game cycles among those targets on the line. [edit] Infrared emitters A new method was developed to compensate for display technologies other than CRT. It relies on one or several infrared light emitters placed near the screen, and one IR sensor on the muzzle of the gun. When the trigger is pressed, the gun sends the intensity of the IR beam it detects. Since this intensity depends upon both distance and relative angle to the screen, angle sensors are located in the gun. This way a trigonometric equation system is solved, and the muzzle's 3D position relative to the screen is calculated. Then, by projecting the muzzle on the screen with the measured angles the impact point is determined. A simpler variant is commonly used in arcades, where there are no angle detectors but 4 IR sensors. However, this can prove inaccurate when shooting from certain distances and angles, since the calculation of angles and 3D position has a larger margin of error. Other variants ******* 3 or more emitters with different infrared wavelengths and the same number of sensors. With this method and proper calibration three or more relative angles are obtained, thus not needing angle detectors to position the gun. Sometimes, the sensors are placed around the screen and the emitter on the gun, but calculations are similar. This family of methods are used on Wii and modern arcade systems. [edit] Multiplayer A game that uses more than one gun reads both triggers continuously and then, when one player pulls a gun's trigger, the game reads that gun until it knows which object was hit. |
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10-27-2006, 05:54 PM | #18 |
Braindead
Location: PROWLING THE BADLANDS
Posts: 17,399
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i added in the [edit]'s because i just get out of hand sometimes and do that.
this is not from wikipedia. this is all me. teh b0lly. |
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10-27-2006, 05:55 PM | #19 |
Braindead
Location: Le look de Corgan
Posts: 17,922
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tell me about yourself.
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10-27-2006, 05:55 PM | #20 |
Demi-God
Location: NL
Posts: 477
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What is your view on liposculpture?
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10-27-2006, 06:03 PM | #21 | |
Braindead
Location: PROWLING THE BADLANDS
Posts: 17,399
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Quote:
i think in a certain way its very good that people who dislike their appearance have the option of "fixing" it and feel better about themselves. the trouble is, as a society we have become so intolerant to people who are less than perfect, and though i can hardly criticize it - im just as hard on myself and, in a way, on other people - it disgusts me. its not very unusual to find really beautiful people become obsessed with how bad they look just because the ideal for beauty nowadays is so unattainable anymore. |
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10-27-2006, 06:04 PM | #22 | |
Braindead
Location: PROWLING THE BADLANDS
Posts: 17,399
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Quote:
be specific |
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10-27-2006, 06:07 PM | #23 |
Demi-God
Location: NL
Posts: 477
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If you met the real B0lly and you could only ask him only one question, what would it be?
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10-27-2006, 06:10 PM | #24 |
Braindead
Location: PROWLING THE BADLANDS
Posts: 17,399
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what does it feel like to wake up every day and know that you were once on top of the world?
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10-27-2006, 06:12 PM | #25 |
Braindead
Location: PROWLING THE BADLANDS
Posts: 17,399
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and thats actually to imply that bill is past his peak (although its true, as it seems) - the idea of some people actually knowing they've accomplished so much and have been in so many places and seen so much is so strange.
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10-27-2006, 06:16 PM | #26 |
Braindead
Location: PROWLING THE BADLANDS
Posts: 17,399
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well folks im hittin the sack.
in case anyone cares, ill answer any more questions tomorrow |
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10-28-2006, 10:23 AM | #27 |
Braindead
Location: Le look de Corgan
Posts: 17,922
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were you publicly educated?
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10-28-2006, 10:38 AM | #28 |
Braindead
Location: PROWLING THE BADLANDS
Posts: 17,399
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not as in public education, but i went to a school that had lots of people in it, so i guess it passes for public!
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10-28-2006, 10:40 AM | #29 |
Braindead
Location: Le look de Corgan
Posts: 17,922
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no it doesn't.
how'd that go for you? |
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10-28-2006, 10:42 AM | #30 |
Braindead
Location: PROWLING THE BADLANDS
Posts: 17,399
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highschool?
the greatest nightmare i have ever known. |
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