It definitely raises some interesting points about the act of purchasing something digital ( specifically Movies, Books, Music etc etc) and how that differs from purchasing something physical. I feel like in a way it's the potential to commit piracy that changes the significance of paying money for something in the digital economy, and that raises a lot of other questions about why we kinda felt it was okay to resell those things when they were in physical format (not saying it isnt okay - just for arguments sake here).
It also really made me think about services like Steam, which many people criticise because it doesn't really "sell" you a game - it loans you data from (and requires verification from) their servers, and if that service were to dissolve you would be left with nothing. But doesn't that fragility then in some way sort of protect the developers intellectual property and right to remuneration?
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