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Ownz
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(Inspired by **********'s Starship Troopers/Matrix thread...)
Does anyone else desperately miss the days of puppets and costumes? It seems like almost all creatures in films, nowadays, are totally CGI. Maybe it's just me, but I think they look less convincing. If you compare, say, Chewbacca- a big furry suit with a 7 foot something dude inside... to Gollum. Which do you think, really, is more believeable-looking as a living creature? They both have distinct personalities, and are cool characters - that's not the debate. But... visually? Which looks more real to you? Not that I don't think Gollum was really well done, it's just... I think it could've looked better with an actor inside a costume. Discuss. |
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Master of Karate and Friendship
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CGI is good if it's done right. I think Gollum was better as CGI than as a puppet. On the flipside, I think the puppet Yoda looked more realistic than the CGI one.
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#3 | |
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Ownz
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ghost
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i miss scaled model special effects used by movies like 2001 and the original star wars trilogy. the spaceships in those movies look way more realistic than the obvious slicker looking computer generated spaceships of the new star wars movies and such.
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Master of Karate and Friendship
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Immortal
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ok, seriously I just want to say HRD just read my mind. I'm at work (fucking the dog of course) and I wrote up this response to the Matrix/Starship thread but I'll post in in here cuz it works better. Anyway,
The fact is CGI gives any films visuals that we would never see without the technology. I totally believe that CGI works better than models and matte paintings to give films a sense of scope, instead of static shots you can have much more movement within the frame. Think of that crazy shot in “Fellowship of the Ring” where the camera swung down the side of Sauraman’s castle and into the bowels of the Orc compound. You couldn’t have done that CGI characters are really starting to pull through. I’m convinced 2002 was the year with both Yoda and Gollum that you *could* pull off a CGI effect that worked as a real character and not just a visual effect. In both of those characters you could see them thinking, breathing, living. The way both of them integrated into the scene of the film was almost 100% (both CGI Yoda and Gollum had moments where they just popped off the screen in a distracting way with the human characters, but these were few and far between). CGI aliens is almost there. Photorealistic humans is still a little more lagging behind. While I just loved the Agent Smith / Neo fight for its insane visual style (there were a freakin hundred of them for crissakes and he used one as a baseball bat!) I think the Animatrix short “Final Flight of the Osiris” did a better job at photorealistic humans. (that’s also mostly because they were able to use lighting tricks and shadows to give it a sense of depth. The “Burly Brawl” was in complete daylight, a scene that has to be replicated digitally with digital characters who are supposed to be real humans. Its can be jarring.) Still to say it “looked like crap” is a disservice to all the work that was put into it. I think it looks amazing, just not photorealistic. The problem is you’re passing a CGI character off as a human but there’s just something there that can’t be captured. Still CGI humans really give a sense of funky otherworldliness to them. That works in the Final Fantasy or Osiris short, but disconnects the viewer in “The Matrix” because you can see they aren’t humans, you’re seeing FX. The reason the effects in the first Matrix and some of the shots in this film don’t have that disconnect is because they used digital technology to actually capture a real actor and then manipulate the image in the computer. When you’re going 100% CGI it going to throw you off. Personally I think it’s a damn shame Square Studios closed up shop after the Final Fantasy movie and “Final Flight of the Osirs”. I would have love to have seen how far they could have taken the dreamworld realism that CGI humans were getting.
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#7 |
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Master of Karate and Friendship
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Yes, but when you put millions and millions of dollars into a CGI movie that doesn't make a lick of sense, you have to close up shop.
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Master of Karate and Friendship
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Ownz
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Immortal
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I think the moral to all this is if you’re going to pick an effect – be consistent with it. Like, there’s use of digital doubles in Star Wars, the Matrix and LOTR and it disconnects the audience from it cuz you can tell its CGI. Yoda and Gollum were CG characters and since they were consistently done as that, you bought it. They managed to get a CG performance out of Yoda that was on par, if not better than what Frank Oz did in Empire. I think the key to that was hard work, paying attention to what Frank Oz had done before and keeping him CG’ed the whole time. Like, if he was a puppet the entire movie and then suddenly he turned CG’ed you’d get the same complaints that The Matrix has “oh its CG’ed, I could tell right away”. If you just come out with a CG character, the audience buys it at first and then rolls with it and can go along with that character. The flip-flopping in between from human to CGI to model to puppet to makeup to man-in-suit is the problem, I think. Its not necessarily that one looks better than the other, but I think its more of trying to get them all to blend together seamlessly. That’s why I have a soft-spot for the Final Fantasy movie. It wasn’t quite realism but it looked great and did some amazing visuals which hadn’t been done before. It like a hot blonde chick who walks in with great tits and doesn’t have a brain in her head, she’s just amazing to look at.
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#11 |
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CORNFROST
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The main problem is that they can be too taken up with how realistic they can make something look, without considering the setting it's going to be in. Usually when it looks wrong, it's because it doesn't sit well in the frame, and doesn't match the actual photography. Plus lighting is very complex to do, but getting it slightly wrong can be very noticeable, even if you can't point to exactly what the problem is. The Star Wars stuff is incredible (the first three that is), everything just looks real, even the shots with huge walking machines. The Matrix CG is a little different, given the world it's set in - artificial-looking effects are desirable, seeing as though it's actually supposed to be computer generated. Cheating maybe, but it works and it uses limitations to its advantage
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Ownz
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Are you NUTS? "On par" is its absolute best, and that's a stretch. |
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Immortal
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Socialphobic
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#15 | |
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Ownz
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I don't think they butchered him, or anything, but I can't see how it can give you the same Yoda "vibe". Yoda's certainly the best CG character I can think of, but... it's just not the same. And why mess with what was already so good? P.S. The saber duel was cool, but I could've lived without it. |
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Apocalyptic Poster
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GEEK THREAD!
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Apocalyptic Poster
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i miss like jim hensons studio. they could do some cool things.
i think lord of the rings looks better than both star wars (new) and matrix. Lord of the rings still uses make up and scale model effects as well as cgi. as someone already mention gollum needed to be cgi. oh yes and real locations |
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Ownz
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#20 |
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Immortal
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A geek is cooler than a nerd. This is a geek thread, not a nerd thread. We haven't brought up quantum mechanics yet.
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#21 | |
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Ownz
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Out fart the hottie!
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#23 | |
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Immortal
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Posts: 21,249
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#24 |
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yer mom
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Dork - magic, D&G, online gaming Geek - star trek, star wars, computers Nerd - Physics, mathematics, chemistry yeah? if so, i'm a geeky nerd of a dork. |
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#25 |
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Out fart the hottie!
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Posts: 24,316
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magic, D&G, online gaming -VIRGIN
star trek, star wars, computers -DORK Physics, mathematics, chemistry -DORK THAT MAKES MORE MONEY THAN ME |
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Minion of Satan
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dorks are people who laugh at jokes for too long.
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#28 | |
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Immortal
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#29 |
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Immortal
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Here’s an article that’s probably pertinent to our posturing and pondering.
http://www.kansas.com/mld/kansas/ent...nt/5954511.htm ------------- Neo, 007 and others know: Special effects are ruining movies BY DEBORAH HORNBLOW Hartford Courant Let loose the special effects of summer. The Cineplex oracle has spoken, and with the recent opening of "The Matrix Reloaded," the prophecy is clear: American blockbusters are being overwhelmed by digital technology. One has only to see trailers for the upcoming summer releases, including "Terminator 3: The Rise of the Machines" and "The League of Extraordinary Gentlemen," to see that Hollywood filmmakers are seduced by the power of machinery and digital technology. One has only to recall that British Agent 007 was almost undone by FX in his latest, "Die Another Day," that the "Star Wars" sequels have become outer galactic exercises in blowing up stuff, and that even so-called original nonsequel projects like "The Core" look conspicuously like the disaster films that have gone before, from "Armageddon" to "Deep Impact." Andy and Larry Wachowski, sibling creators of the "Matrix" franchise, obviously reloaded the technical department for their first sequel, contriving a nonstop series of fight scenes that defy physics, gravity and audience patience. In focusing their attention on an attack by clones of Agent Smith or the freeway misadventures of Morpheus and Trinity, they neglect to lavish similar effort and imagination on the most basic elements of movie storytelling: character, plot and dialogue. The result is yet another action picture full of sound and fury signifying absolutely nothing. In scene after scene over the course of more than two hours, we watch the technical department one-up itself -- and all of the action pictures that have gone before -- in indulgent, overextended fight scenes. But the ringing question is: Who cares? The original "Matrix" film explored the idea that reality as we know it is a simulation. But "The Matrix Reloaded" is a movie that essentially dramatizes the idea that a sequel can be a simulation of a real movie. There are no new ideas in "The Matrix Reloaded." There are no ideas at all but the pasted-on kind. Where the first film dramatized questions of what reality is and how a system that controls humankind can be defied, the sequel dramatizes nothing so much as the supreme capabilities of the film's technical department. The script, such as it is, inserts Philosophy 101 riddle-speak about fate, men and machines, cause and effect, and the burden of choice. But none of these ideas adds up to anything. They don't play into the action because the action is too involved with itself. "The Matrix Reloaded" might as well be a video game with one-liners and the occasional pause for exposition in the form of a high-flown theatrical speech from Morpheus, who can't, despite ******ce Fishburne's valiant efforts, appear anything but ridiculous. From the opening scenes, in which Carrie-Anne Moss' vinyl-suited Trinity plunges into a building in a hail of bullets and shattering glass, "The Matrix Reloaded" sets up the dismally familiar rhythm that has become one with the action genre. Patented by such films as the original "Terminator," it is practiced now in "Star Wars" sequels, James Bond movies and every Bruce Willis action film ever made. The script outline for each could be interchangeable: Scene 1: Death-defying stunt sequence. Full stop. Funny one-liner. Scene 2: Stunt sequence. Full stop. Funny one-liner. It is the Terminator's "hasta la vista, baby" in a perpetual loop. Film critic Neil Gabler may have been the one to point out that the audience knows the rhythm, expects the payoff and expresses satisfaction, whether or not the material works. It is simulated entertainment. After Trinity makes her harrowing descent in the first scene, she executes a perfect landing, recovers herself, coolly snaps open a cell phone and says, "I'm in." After an interminable fight sequence involving tractor-trailers, motorcycles, cars and more Agent Smith clones, one of two menacing albino twins mutters, "We are getting aggravated." After Keanu Reeves' self-serious Neo practices his bullet-stopping trick, a villainous adversary who spouts profanity in French concedes, "OK, you have some skill." The one-liners are all meant to be murderously funny understatements of fact, but most fall flat from the effort required to be funny. The emphasis on formulaic action scenes and its requisite machinery results in a deadening of ideas and human emotions, two elements vital to an audience's engagement in cinema. As "Die Another Day" demonstrated, 007's ultimate enemy is not a rogue scientist or a dastardly doctor or an octopussy. It is the studio special-effects department, which distances audiences from the character. Not even the larger-than-life personality of the womanizing, martini-swilling British agent can overcome the interference of a team of digital computer aces whose contrivances undo the essential idea that Bond is capable -- with Q's ingenious inventions -- of getting himself out of serious trouble. The same is true of the "Matrix" characters and the umpteen heroes and heroines of the coming blitz of summer action pictures. Adam Gopnick, writing in the May 19 issue of The New Yorker, observes that "the action sequences, which must have been quite hard to make, remind one of those in the later Bond films.... (T)hey are so unbound by any rules except the rule of Now He'll Jump Off That Fast-Moving Thing Onto the Next Fast-Moving Thing... " It is a plot summary that is dismally interchangeable. In one exchange in "Reloaded," Neo speaks to the commander of Zion about the way machines appear to be running the lives of the city's inhabitants. "But we control the machines; they don't control us," Neo argues. "If we wanted, we could smash them to bits," agrees the commander. They should start with the special-effects equipment.
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