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#1 |
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It probably isn't that easy to develop your own games. It apparently takes time and a basic knowledge of C+ programming.
i started a thread about the playstation yaroze recently. A development kit for the home user. it'd be great if game programming was easily accessibile. So, do you have any cool game ideas? Are there reasons why you are unhappy with the current genres? How would you evolve them? Try to be descriptive, so that I can steal the ideas and then sell them. (I'll post mine in the unlikely eventuality that this thread doesn't bomb.) |
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#2 |
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you can makes games easy in flash. i used to know a bit of C, and it is a powerful tool, but unless you want to get serious into it, dont bother. you can make whatever you want in flash. its all really simple flash code shit too, so read a few tutorials and you'll be set. as for making a game, just think about something completely new. if you were to make an standard RPG or something, you would have to make it be fucking incredible just to be good, because its been done so much. create your own "genre" or brand new idea and then even if the games programmed like shit it'll still be fun and interesting because its new. ive been thinkin that sooner or later i would make a game in flash. I personally would avoid anything thats been done before and go for whatever you feel strongly about. i would love to make some really strange interactive world. not even a "game" but something just really surreal and raw. it would have the best soundtrack to any game ever too.
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#3 |
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Something where some primary colored animal character runs around and collects coins or fruit or other items while being pursued and/or attacked by spiky monsters. I don't think anything like that has ever been done before.
------------------ http://www.toolcity.net/~burt/images/pimp3a.jpg My anti-drug is non-consensual sex with minors. AIM: Mista Saki |
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#5 |
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whats so funny?
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#6 | |
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#7 | |
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------------------ http://www.toolcity.net/~burt/images/pimp3a.jpg My anti-drug is non-consensual sex with minors. AIM: Mista Saki |
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#8 |
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I used to make little games in Basic when I was younger. that was kind of fun.
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#9 |
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i'd probably make some gay ass ad&d style RPG mixed with FF6 style. and i'd set it on an ice planet! or in a desolate, post-apocalyptic future!
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#10 |
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one of my friends is making a game using rpgmaker2000. it fucking ownz.
------------------ http://www.geocities.com/saferkefka/newsig.txt hours of fun for the whole fucking family. |
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#11 |
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Leisure Suit Larry sequel.
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#12 | |
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i used to make video games really often as a kid. like, design every single part of them. the problem was, i could never find computer software that was good for making games, unless you count hacking or stuff like wolfenstein map editor. so i have piles of papers with maps and cartoons and video game designs, even music. now i'm kind of out of video games but i'd still totally do a project like that. i've always wanted to make a FF/zelda-style RPG about a silly adventure set in a totally ordinary suburb or town, kinda like earthbound, only really hard. anyways, i have searched very high and low for any kind of video game creation software, and i mean thoroughly. i even posted about it on netphoria once. and i've never heard of something called rpgmaker2000. damn it all to hell! |
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#13 |
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#14 |
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what? no game suggestions? how surprising..
ok I'll post mine, and be subject to critique. first person shooting games there have been many interesting attempts to add depth to these games. The most poignant examples that come to mind are Deus Ex for adding rpg progression elements, and Halo for adding expansive freedom, and maybe max payne for it's interesting albeit not very well implemented, slow motion. I think what would be a great addition in these games would be a stamina bar. Your regular movement around the arena wouldn't deplete this bar. But you have a 'dash' button that you tap where, in certain circumstances you could rush an opponent. Or utilise it in a way to allow you to leap or roll out of the way of fire. i think this would add depth whereby hiding and conserving your energy before launching an attack could be cool, just like in real life, man. Plus when i see these games run, the characters move around the arena a little too unrealistically. rpg people normally criticise on the linearity of the games. I think what would be great is an idea similar to Resident Evil 2, whereby the paths of two different games (and characters) can interlink and effect one another. Depending on what choices you make Programming a vast set of possibilities. Or perhaps an engine which could auto-generate sequences, to some extent, could be beneficial. deciding not to go to a certain town for example may prevent a party member from being killed. Therefore changing the storyline - and adding more replay value. Total freedom of character progression would be great too. FFX does attempt to do this using the grid, but it doesn't have a substantial enough effect. In these games, it shouldn't be possible to get "everything". It's important for the choices that you make in these games to have some meaning to your game, whether they be good or bad decisions. I think rpg games need to add elements like this to prevent otherwise inevitable monotony. football/soccer what i don't like about these games, is the lack of skill required. Everything is automated, whereby you just press the 'pass' button, and then eventually the 'shoot' button to score. A greater degree of control would be great. I suggest the use of both analogue sticks, one for movement and the other to precisely target exactly where you want to kick the ball within a 360 degree axis. i think that'd be great. so what do you think? these are just a few suggestions for current genres, i have a few ideas for original games involving sheep but i'll post about them later. (when i'm feeling horny) [This message has been edited by wangcomputers (edited 06-19-2002).] |
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#15 |
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This kid who I had a crush on in seventh grade (my first serious crush on someone my age) used to "design" video games in his notebook during math class. I forgot all about that...
And yes, I thought it was sexy. [This message has been edited by Lie (edited 06-19-2002).] |
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#16 |
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those are pretty good ideas. the rpg idea is nice. post the original ideas
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#17 | |
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Not exactly a game idea... but I think one of the next big developments in gaming will come through AI - to the point where companies start selling AI cards, in the same way they sell graphics cards to boost the visual quality of games. Imagine a game where a location isn't sparsely populated, but instead is full of hundreds of people, all behaving realistically - interacting with each other, and with the environment. So much so, that two people coded with an aggressive personality would start a fight between themselves if they happened to collide in the street. People would become suspicious of you if they see you behaving strangely, possibly informing others of your activities, or if you were unlucky enough to be pursued, it would be possible to lose youself in a crowd - provided you didn't stand out visually, of course. This isn't any game in particular - I just think games will move this way soon, toward building a totally believable environment. And the better your AI card, the better and more involved your game experience. (Dan, did you play System Shock 2 yet?) |
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#18 | |
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He rocks my ass. Hard. |
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#19 |
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#20 | |
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In fact, it should be easier than you think, because you don't need a modchip, the Dreamcast is well-documented, and it runs WinCE for easy porting of shit you made for computers. The downside is that if you don't know C++ you're out of luck, but luckily I do http://www.netphoria.org/wwwboard/biggrin.gif People have made cool things for Dreamcast like emulators for other systems, remakes of Doom, Wolfenstein, Quake, even BSD and Linux. There's also several MP3 players, video players (including DivX), and even a homebrew hard drive interface. |
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#21 |
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#22 | |
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And the "stamina bar" was already done. Since you talked about the implementation of slow motion in Max Payne, maybe you overlooked that the slow motion in Max Payne was a status bar that recharged. In fact, some of the things you could do with the slow motion was dodge bullets, dive and roll out of the way. And your regular movement never depleted it. |
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#23 | |
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#24 |
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Someone should make a Netphoria video game.
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#25 | ||
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I have to stay here at Uni until Friday. the games are waiting for me at home, danke. http://www.netphoria.org/wwwboard/icons/icon7.gif Quote:
But from what I read about it. (mainly from edge), the slow motion made the game too easy. I didn't know FPS had stamina bars though, maybe i should check them out. I'll post about my great original ideas, later. I'm hungry. |
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#26 | |
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#27 | |
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I think that my ideal game would be something like the new XBox RPG Morrowind. Huge, non-linear, and in the D+D style. ------------------ http://sfstory.free.fr/images/BladeRunner/13.jpg It's too bad she won't live, but then again, who does? |
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#28 | |
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i'm picturing something kind of like "where in the world is carmen sandiego" where you are Andrew Pakula and you have to find a hacker by travelling around the world and tracking down IP addresses. but the leads and info you collect might be false, due to things being hacked. and you'd travel to hundreds of netphorian houses around the globe, and each netphorian house would be like a side-scrolling mario level with a netphorian as a boss or something. i'd also like to make a cartoonish fighting game with only two characters, but they can do absolutley anything. they'd have, like, 500 moves each, and 500 finishing moves each, and there'd be rules and techinicalities like in sports, so there'd be multiple approaches to defeating the other guy. it would be both silly and hilarious like smash bros and strategic. the moves would be completley insane, like you could grab your energy bar and beat the other guy with it, or a move where a whole bunch of screaming fans come and cheer you on so loud that the other guy can't hear himself talk and therefore his moves are disabled, or you pull out a bottle of wine, drink it and smash it across your head and are drunk and try to kill the other guy with a broken bottle. i have dozens of moves like this documented. and there would be a stage on a trampoline in the sky. i'd also want to make a game about a deadbeat zamboni driver who gets accidentally teleported (along with his zamboni) to an ice planet and is the only one who can save planet earth from killer ice goats by navigating his pimped-out zamboni (equipped with mounted weapons, of course) across violent and disturbing landscapes, tidying up ice trails along the way. it would be kind of like mario 64 and old-school shooter games combined. i did actually make an 2-player-vs old school-arcade-type game called Bob Wars. i should find it. it was done with klik 'n' play and was pretty simple, but fun and cute. i'd also want to make a mario/megaman type 2d scroller games with complex puzzles and vast levels, because i used to design crazy levels and mazes like that. so i'm downloading rpgmaker2000. http://www.netphoria.org/wwwboard/smile.gif does anyone know a good 2-D action game creator? |
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#29 | |
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i'd be great if games were more adventurous and let your actions have actually large consequences, such as a main character getting killed or getting sent to another land, so that not only the endings are different, but the entire last half of the story could be completley different. i think the trick is to make the game itself a little less complex. if an rpg was less driven by video sequences and intricate fight and level systems and character development plots that depend on too many factors so they can fall into place, it would be easier to fuck around with the plot and be non-linear but still be balanced. i bet if they spent more time testing a FF game rather than rushing a new one out every year, they could totally pull it off. |
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#30 |
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It would be rpg-ish except for the battle sequence. Because those generally bore me because of their simplicity and real lack of skill (at least the ones I've played), I'd make something so that when you encountered an enemy it would take on aspects of a first person shooter. But I'm sure that's been done before.
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