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Old 06-22-2020, 05:01 PM   #661
Disco King
Minion of Satan
 
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Yeah, the game is pretty fun in it's depravity, as you get to run around executing, intimidating, interrogating, and blowing up the heads of orcs. So many different ways to dispatch them, but the orcs also have different vulnerabilities and immunities. Exploding a barell of grog on an orc might actually enrage and buff him instead of killing him, but he might one away terrified as soon as you swarm him with morgai flies.

The orcs also have unique personalities. Any normal grunt who kills you will become a captain and get his own name, voice actor, and traits in the "Nemesis System." Captains you've encountered will remember you and retain the scars you've given them, like burns, prosthetic limbs, stitches, metal plates… if you've really done a number on them multiple times, they'll just wind up with a bag over their head. Orcs that have killed you will remember killing you and boast about it. You can send death threats to orcs through minions, it's great. It pretty much uses the system to make the line between "enemy fodder" and "bosses" a fluid one, instead of having your traditional structure of "fight a bunch of minions before getting to the boss fight, rinse and repeat." Any minion can essentially become a boss if they kill you, bosses can ambush you anywhere in the game, you can stumble across and attack bosses in the middle of the map, it's great. It's pretty much how you use "procedural generation" properly, in order to solve a specific problem and generate unique encounters. Whereas something like No Man's Sky goes, "let's just do procedural generation for the sake of procedural generation so that we can say we have 2903w420433q3 planets, even if you do the exact same boring shit on all of them and they all look the same with slight variations."

 
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