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Old 03-26-2007, 05:24 PM   #27
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that has its advantages, yeah. but turn-based battles are just like a game of chess, which i think is what so many people find enjoyable about traditional rpg combat. in 12 the monsters roam around freely in real time and you've got to make your party run around whilst fighting like in baldurs gate or warcraft. that really shatters the static, chess-like mechanics of the definitive rpg battle. its not that it totally sucks; its just not final fantasy.

 
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