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Serious question: Why do video game movies suck ass?
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RT rankings:
Super Mario Bros 16% Street Fighter 12% Mortal Kombat 33% Mortal Kombat: Annihilation 6% Tomb Raider 19% Resident Evil 34% Doom 19% Silent Hill 29% Hitman 14% Prince of Persia 35% Need For Speed ??? There's a heavy focus on the horror genre and indeed many of those have been financially successful, which is why there have been 4 Resident Evil (at least?) movies. But I wonder, with all of the awesome storylines in gaming, why are VG movies unanimously shitty? |
part of it is i think, take something like resident evil or silent hill, interactivity is the crux of what makes those stories work. take that away and its naturally going to make for a flat experiemce
the other reason is because they usually dump those projects on shitty directors and writers .. probably would be a slew of good adaptations if studios actually gave a shit |
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Because movies go backwards in narrative technique. Instead of being your story, its the characters on screen.
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Mortal Kombat was great. Super Mario Brothers too.
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super mario bros was all kinds of wtf. but i guess doing a live action mario movie in the early 90s couldn't have turned out any other way
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Part of it is the fact that the current film establishment that exists still doesn't take the medium seriously.
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Consequently, Hollywood treats video game adaptations like third-rate tripe and hands the projects over to third-rate directors like Paul W.S. Anderson. Considering how long it took Hollywood to make a decent comic book movie that wasn't a complete camp-fest, this doesn't surprise me at all. The tide may finally be turning, however. I remember reading a quote from Avi Arad (the producer behind the original Spider-Man trilogy, who is allegedly working on film adaptations of Metal Gear Solid and Mass Effect) that implied he acknowledges that many modern video games are like interactive comic books. Seems he's the first Hollywood producer willing to give a game adaptation the TLC required to make one legitimately great. Another problem I've found with many game adaptations is that they don't feel like films; they instead feel like watching someone else play a video game (Resident Evil, Doom, Final Fantasy and Prince of Persia, I'm looking at all of you). That's a huge mistake. If game movies continue to be make like this, they will always suck. I still believe a good video game movie is possible. Hollywood just needs to try harder. |
Ebert isnt wrong
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then why is he dead
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I always wanted them to make a movie out of this:
http://i62.tinypic.com/2d0fgaq.png "Here, let me kill you with some rock n roll!" |
*names one video game movie that did not suck*
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There isnt one
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The first Silent Hill is also a very good movie.
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Ebert wasn't wrong; I was just using that quote as an example of the prejudice games face. Hollywood doesn't take them seriously, and that's part of the reason video game movies so far have sucked.
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No it's a good movie. The shot setup of a lot of early scenes follow the game pretty damn near well which adds to it's quality.
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It still seemed too much like watching someone else play a video game. A video game movie should aspire to be more than that. It's probably the best video game movie that has come out so far, but that's not saying much.
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simple answer is that they are very different mediums. books and movies are far more similar to each other in terms of how the narrative happens and the role the audience plays, and look how difficult those sorts of adaptations are.
the issue is compounded by what has already been said about no one in Hollywood viewing games as a serious artistic medium. I personally think Ebert was totally wrong in his assertion that the only artistic value in video games is visual, and I think this view is just typical of an older person who does not understand something younger people are into, thus believes it has no value. that damn rock music these kids are into these days blah blah |
Video Games would probably translate better to a mini series on HBO or something. A 20-40+ hour video game being condensed down into a 2 hour movie isn't going to translate all that properly.
Unrelated but I've always felt Harry Potter would be a far better HBO or Netflix series than a movie series. The pace and skipped information never made those movies feel right to me. a 10-12 episode season dedicated to each book would be much better. |
i would watch silent hill again just because it was so neat looking
don't remember giving a single shit about the characters, plot, dialogue (er, if there was any) though |
it started out pretty good. i was genuinely surprised.
the final third of the movie was garbage though |
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actually i re-read the Ebert quote, i thought what he said was that games are usually pretty shit on the story end but it's actually a bunch of grandpas babbling so whatever, dead old guy doesn't like vidya games what's he gonna do bout it
i expect better of him than sweeping declarations than that, i mean i have been encultured by vidya games he's just an old man that sees mario and call of doody i bet if someone made that dude play bioshock he'd be like well okay hold on a second i think the interactivity is what makes games the next evolution in narrative, it's just working its way out of pulpy juvenilia as things are wont to do. like movies used to be PICTURES OF TRAINS!!! LOOK AT THIS WOMAN MAKE BUTTER!!! IT'S A MOVING! PICTURE! |
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i haven't watched a movie in at least a year now |
that ebert debate has been going on for half a decade.
the crux of the argument is "games aren't art" ... which is arguable. really depends on what you define "art" as. paleolithic cave scrawls are technically art, right. but i'm not going down that rabbit hole |
I'm acutally surprised there haven't been any GTA movies to capitalize further on the franchise
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they're making a world of warcraft movie and they're supposedly taking it seriously. but the prince of persia movie also had big money abd talent thrown at it so who knows.
the only game movie i think i could get behind is an elder scrolls movie because there's an insane amont of lore to draw from. but i'd rather them not do it as naturally it'd likely suck |
world of warcraft lore is just a bunch of stolen shit mashed together
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art: stuff people make for the sake of pleasure
yes even the sad stuff is for pleasure |
also dildos are art
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top casinos online art dildo art
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people who try to define art to exclude all of the shit aren't getting art, as far as i care
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didn't ebert soften his stance a bit toward the end
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i read a rebuttal by hideo kojima (metal gear solid guy) and he says art is used as expression, thus games can utilize art, but they can't be art. but i don't know, idgaf
problem with the ebert debate is people on message board thought "art" = "good" and they were like hurr there are plenty of good games out there and it made gamers' argument look dumb. not that internet forums have ever been dumb or anythign |
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