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I'm acutally surprised there haven't been any GTA movies to capitalize further on the franchise
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they're making a world of warcraft movie and they're supposedly taking it seriously. but the prince of persia movie also had big money abd talent thrown at it so who knows.
the only game movie i think i could get behind is an elder scrolls movie because there's an insane amont of lore to draw from. but i'd rather them not do it as naturally it'd likely suck |
world of warcraft lore is just a bunch of stolen shit mashed together
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art: stuff people make for the sake of pleasure
yes even the sad stuff is for pleasure |
also dildos are art
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top casinos online art dildo art
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people who try to define art to exclude all of the shit aren't getting art, as far as i care
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didn't ebert soften his stance a bit toward the end
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i read a rebuttal by hideo kojima (metal gear solid guy) and he says art is used as expression, thus games can utilize art, but they can't be art. but i don't know, idgaf
problem with the ebert debate is people on message board thought "art" = "good" and they were like hurr there are plenty of good games out there and it made gamers' argument look dumb. not that internet forums have ever been dumb or anythign |
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I dont know how that guy says hes not expressing anything. Honestly thats an artist thing to say, re faulkner i jes rite starys about cuntry folk
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i thought the james franco version of as i lay dying was going to be complete shit but thankfully i was waaaay wrong. great movie.
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faulkner would play that shit up one minute then be condescending intellectual other times
it's just that evasive artist stuff i never played any MGS tho i played metal gear bitd |
Trots (and banana unfortunately) are right that something like a book or a video game, which generally takes many hours to complete, naturally lends itself more to tv than to a film that must be over in under 3 hours. Especially because both books and games are often episodic in their narrative structure.
I don't buy that games aren't art, not at all. A video game is just as much a piece of art as anything else. Usually when people tell you certain things can't count as art, it's because they are unable to understand them, which is never a good reason to listen to anyone. Trots is right in his point that so many games have no semblance of decent plot and this makes them bad candidates for a non-interactive adaptation. However, I would say 1) video games are still in their relative infancy compared to film, which has been around for over a hundred years and to a great extent utilizes the same kinds of narrative and character devices that have been used in drama for many, many hundreds of years. I'm not sure there is any direct precedent for video games the way that a film acted out on camera is fundamentally similar to a drama acted out on stage. And 2) video games have improved in this capacity a lot in recent years. It's probably useless to try and compare how a video game plot works to how a film plot works anyway, but it seems to me there has been a great effort to make video games more cinematic and plot-driven. |
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also, didn't gta v make more money upon release than any film in history? Yeah, I know that it costs six times as much as a movie ticket, but turning that kind of profit, who needs to dabble in some bullshit half-assed uninspired film that will flop? |
also, not relevant but I gotta rant, after red dead and la noir, I was hoping for a really cool plot and really well-developed characters from gta v. yet somehow these elements of the game fall flat on their faces. I haven't seen a black character caricatured and this poorly developed since I can't even remember when. also the game paints a horrible picture of women. red dead and la noire both had at least a few strong females scattered throughout who seemed not totally like they were two dimensional, but every woman in gta v is a fickle, hysterical, mercurial, capricious nut case. it's actually horrible, I don't know how they could have reinforced the idea any more strongly that only old, white men are people
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Plus, GTA draws on pretty much every other artistic medium for cultural references, so a GTA movie would be like xeroxing a summary of whatever is culturally relevant today in film and TV and applying that back to the medium it came from originally but in a watered-down way and without the interactivity. At that point it becomes a shitty parody with no selling point.
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i mean isn't what i quoted 75% or more of all movies made? |
shrug, it doesn't even seem like a good business decision. instead of doing something shitty that will tarnish the franchise's golden pedestal status and will probably lose money, just put out more games
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The only issue I had with HP were the things that were changed needlessly. In one case, you have integral changes to characters (Snape in #6), and the other, you have frivolous padding such as Harry flying through the air with Voldemort in #7 part 2. Regardless, the movies are highly acclaimed and liked by audiences. If anything, this points to the fact that it's possible to take a very rich medium and successfully distill that down to it's essential elements in a film or series of films. I wholeheartedly prefer the books, but the movies were successful in their own right. Quote:
A Mass Effect TV series would be awesome. One sidequest per episode, perhaps a few episodes for major quests. But the game is so cinematic already - what exactly is gained by emulating that minus the interactivity? I think the big problems mentioned so far are 1) Shitty directors and other production elements being allocated for video game films. LOTR would have been a disaster if it were dumped on Uwe Boll. 2) What trots said about narrative and characters On this note, I think Star Wars Episode I serves as an excellent analogue for a video game film, because it has many of the same flaws. Weak characters and no plot. Start at 1:52: Action, sci-fi, superhero, fantasy. All video game movies fit these categories. |
the hbo television program "the wire" was deliberately written like a novel
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i really think the action of mass effect is some of the most fun and visceral first person shooting, it's not that fun when you're not risking a game over with the red lines across the screen, popping out of cover just to blast a dude with a shotgun. i mean fuck it, it's a vidya game, and i'm glad to have it warts and all. |
A lot of video games would work better as TV shows than movies. Fallout, Mass Effect, Starcraft, LA Noire, The Last of Us, Bioshock, Metal Gear Solid...
But yeah, unless they were on like HBO or something, they would just be bastardized, watered-down versions of the games. |
something like LA Noire I can't imagine being adapted in motion picture format because the game is basically a noire film in game form. Like GTA, it's almost going backwards to try and adapt it to the format that inspired it. The game goes out of it's way to be more cinematic and less like a game.
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and from what i can tell, i haven't played LA Noir, but LA Confidential is the movie version, i just thought you guys might to know because people forgot about that movie
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